API reference¶
Generated from the source's docstrings. Each model lists its fields, with the wire key each one is read from and what it holds.
What is public
A name is public when the package root or a first-level package exports
it in its __all__:
from empire_core import ...: the client, its configuration, the account pool, every error, the state models and the common enums.from empire_core.<area> import ...: each game area (map,castle,alliance,spy, ...) exports its service, its request and response models and its enums.empire_core.enums,gamedata,combat,protocol,state,services,texts,accounts,config,poolandexceptionsexport the same way.
The modules inside them (empire_core.map.models.items,
empire_core.spy.service, ...) are private: this reference shows where
each name is defined, but those paths may move in any release.
empire_core.client and empire_core.network are private as a whole;
what they hold that you need is exported from the root.
Core¶
| Page | What it covers |
|---|---|
| Client | EmpireClient, EmpireConfig, accounts and the account pool, BaseService |
| State | GameState and the state models |
| Exceptions | Every error, and the server's error codes as GGEError |
| Enums | Game constants, one module per area |
| Game data | GameData, its row models and the generated ids |
| Texts | The game's texts and error messages from its language file |
| Protocol | Request and response bases, packets, codecs and the connection |
| Utilities | Internal: cancelling long calls |
Areas¶
Each area page starts with its service, reached as client.<area>, then its
models.
| Page | Service |
|---|---|
| Map | client.map |
| Ranking | client.ranking |
| Quests | read from client.state |
| Events | client.events |
| Commanders | client.commanders, client.equipment, client.skills |
| Castle | client.castle |
| Army | client.army |
| Movements | client.movements |
| Messages | client.messages |
| Rewards | client.rewards |
| Defense | client.defense |
| Combat | used by client.attack |
| Player | client.player |
| Attack | client.attack |
| Alliance | client.alliance |
| Spy | client.spy |